v0.1.0 · MVP
Gear Master 2D
Explore a tile-based world and assemble equipment for automatic battles.
this sitting
Everything that has happened
Top to bottom, in the order it happened. It is not saved: close the tab and the world comes back, but the telling does not.
a fight you have already had
Instant Battle
What a switch costs you
it will not be here on Thursday
—
0 Fnorp
What it is carrying
They do not ask what you are. Bolting one onto a component is the Kaklon Patent’s, and you are not a licensee — what you buy here goes in the rack and waits.
what you have seen
Bestiary
—
What it does to a blow
level five
What you are
You have been out of the pit long enough that people have started deciding what you are. This is the one time you get a say in it, and it does not come off.
the edge of it
the Wextreen Reach
What you read it with is the only thing that decides what is in front of you. Build an instrument on this frame — it is not your weapon grid and it never was.
a Sprocketman's craft
The tree
You earn one skill point per level. Top-row skills have no prerequisites; later skills require the skills above them. Skill choices are permanent.
- level
- —
- points
- —
- rows earned
- —
what you said you would do
Errands
Everything you have taken on, what it still wants, and where. Pin one and the map keeps pointing at it after you close this — that is the difference between a list and a thing you can walk by.
- on you
- —
- finished
- —
the door in the wall
—
on the road
—
- Fnorp
- —
How to play
The long cart
a town
—
Nothing follows you in here, and this shelf is this shelf. It does not turn over: what a town has is what a town has, and what you buy is gone from it.
- Fnorp
- —
What they have
Under the counter
There is a barrel under the counter. It has been the same barrel for eleven years and nobody has got to the bottom of it. Take what you like out of it; it is not worth writing down.
Made to order
They will make one thing at a time, and they want paying first. It arrives after the fights it takes, and it waits here until you come back for it.
What they want
Supplies
What you are carrying
The bank
The same bank in every town, and it holds as much as you like. Click something in your bag to put it in; click something in the bank to take it back out. Anything seated on one of your boards has to come off there first.
In the bank
The bed
Pick a seed out of the drawer and put it in the bed.
The run
Pick something out of the kennel and put it in the run.
The counter
Pick something out of your bag and put it on the counter.
Your bag
What you are asking
Sold
Who comes by
the bench
Two things, in a glass
- the glass holds
- —
- your potency
- —
- drunk
- —
What it would make
What is in the pack
—
—
- it rates
- —
- bounty
- —
- your board
- —
Click a piece to pick it up, then click a cell to place it. Right-click to rotate it. Shift-click a finished item to lock it. Green cells show valid placements.
The pack
One before the bell. It lasts the fight.
The rack
Click an ench, then click the component you want it on. Click a bolted one to switch it off; click it again to take it back. One ench a component.