v0.1.0 · MVP
Gear Master 2D
this sitting
Everything that has happened
Top to bottom, in the order it happened. It is not saved: close the tab and the world comes back, but the telling does not.
level five
What you are
You have been out of the pit long enough that people have started deciding what you are. This is the one time you get a say in it, and it does not come off.
a Sprocketman's craft
The tree
One point a level. Nothing on the top row asks for anything first; everything below it sits under whatever it needs. What you take does not come off.
- level
- —
- points
- —
- rows earned
- —
what you said you would do
Errands
Everything you have taken on, what it still wants, and where. Pin one and the map keeps pointing at it after you close this — that is the difference between a list and a thing you can walk by.
- on you
- —
- finished
- —
the door in the wall
—
on the road
—
- Fnorp
- —
a town
—
Nothing follows you in here, and this shelf is this shelf. It does not turn over: what a town has is what a town has, and what you buy is gone from it.
- Fnorp
- —
What they have
Under the counter
There is a barrel under the counter. It has been the same barrel for eleven years and nobody has got to the bottom of it. Take what you like out of it; it is not worth writing down.
Made to order
They will make one thing at a time, and they want paying first. It arrives after the fights it takes, and it waits here until you come back for it.
What they want
Supplies
What you are carrying
—
—
- it rates
- —
- bounty
- —
- your board
- —
Click a piece to pick it up, click a cell to seat it, right-click to turn it. Shift-click a finished item to lock it. Green is where it fits — core decides that, not the page.
The rack
Click an ench, then click the component you want it on. Click a bolted one to switch it off; click it again to take it back. One ench a component.